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I can't believe it's not Capcom by The100MegaShock
I can't believe it's not Capcom
I cheated, it's put together from 4 seperate 3D renders, a bit of post proccessing in Photoshop to help the shadows look less muted, and a handful of pixels dotted by hand to emphasie its eye.

i have no idea where to catergorize this

I wouldn't be surprised if it's too hard to fit into a 256 palette (if for some reason you were using an engine from the early 2000s that doesn't support a character made out of more than one sprite) but I'm really pleased at making a decent looking result with almost no manual cleaning-up.
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Mega Lopunny 3D Model - Release by The100MegaShock
Mega Lopunny 3D Model - Release
Just in time before people start ripping the real ORAS models! Hopefully this all works out OK in other 3D packages - there may be some issues with the 3-layer setup for the eyes but a quick test of the DAE in Belnder looked good. Two variants are included:
Variant A uses geometry for its mouth which can be animated with morph targets included in the FBX file
Variant B uses textures for the mouth that mesh better with the existing model rips.

Also includes Shiny textures.

Find it at my wonderful new vanity domain - www.whis.cash/files/mega_lopun…

Feel free to use in your own projects, though I would appreciate if it was kept appropriate for the source material.
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Lowpoly Weavile Turntable
Someone asked for it without the wireframe so here you go.

I think I just turned this into a really shitty amiibo.
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:icontherepeatingofpast:
TheRepeatingOfPast Featured By Owner Dec 21, 2014
ah my favorite mugen creator ^^ i wonder do you plan on making more mugen characters
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:iconthe100megashock:
The100MegaShock Featured By Owner Dec 22, 2014  Hobbyist Digital Artist
Watch this space
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:icondys-crux:
Dys-Crux Featured By Owner Dec 19, 2014  Professional Filmographer
I absolutely love the texture shading you've got going on your Zangoose model! (not to mention its beautifully fluid animation)

I'd be interested in knowing how to do a toon shader like this. That "scratchy" transition between colors especially intrigues me. What were the shader and lighting settings you used to achieve this look?
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:iconthe100megashock:
The100MegaShock Featured By Owner Dec 19, 2014  Hobbyist Digital Artist
I'm pretty sure shoved a fur texture in the bump map slot and a falloff map with two steps in them middle for the toon shading - trying to work around the problem where the transitions can be anything from a small border between light and shadow or a giant nasty block of color. Of course, this was mostly trying to work around the 256 color limit in mugen as well as keeping it manageable so I could make a lot of palette swaps (mostly did, though it has some color bleedin issues around the outlines)
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:icondys-crux:
Dys-Crux Featured By Owner Dec 19, 2014  Professional Filmographer
I think you did a great job working around such limitations (I work a lot with sprites so I can relate). I've got a few models I'm just dying to test this on. Thanks a bunch! :)
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:iconmew-tew:
Mew-tew Featured By Owner Mar 14, 2014  Hobbyist Digital Artist
Just want to say your Models and Mugen creations are the bomb. Animations are so fluid and I love the character openings. Can't wait to see more.
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:iconctrlaltdel123:
ctrlaltdel123 Featured By Owner Jan 30, 2014
Where is your deviantID picture from?
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:iconthe100megashock:
The100MegaShock Featured By Owner Feb 10, 2014  Hobbyist Digital Artist
Some old drawing I did once. I don't know if I still have the full size source image.
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:icongexeys:
Gexeys Featured By Owner Jul 2, 2013  Hobbyist Digital Artist
good art
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:iconpolloron:
PoLlOrOn Featured By Owner Mar 24, 2013  Hobbyist Digital Artist
Wow, great sprites...
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